The object of the game is to predict which slot the ball will end up in. Types of Bets and Betting Table Layout. The second step in understanding the game rules for roulette is learning the betting board. The board is the same for European roulette and American roulette except for the zero and double zero spaces. Of course, those odds are affected by the type of roulette you are playing and the extra rules that apply to it. As you probably already know, European roulette has better odds for the player than American roulette. Also, a European roulette game with the rules ‘la partage' and ‘en prison' will have a lower house edge than one without them.
Welcome to your first roulette class! In this part we will explain to your the basic roulette rules. What does a Roulette wheel and table look like? What are the possible bets? How can I win and how much do I win? All these questions will be answered on this page.
Roulette rules
So, this lesson is all about how to play roulette. It is not a short lesson, but it is rather easy. After you've mastered the rules, check out our advanced Roulette strategy page and take a peek at our inside Roulette tips and tricks. Done reading and ready to try? You can play Roulette for free at casinogames.fun! Ignition casino review.
Roulette game process | What is roulette and how to play, from bets to winnings |
Roulette wheel | What does the Roulette wheel look like, and where to find each number |
Betting possibilities | What are the possible bets on the Roulette table |
Small series | Which numbers belong to the small series |
Big Series | Which numbers belong to the big series |
Orphelins | What is Orphelins and which numbers are part of it |
Zero (0) Game | What's the zero game and how to bet on it |
Neighbors | The actual number, and the two, four, or six numbers next to it |
Final Game | All numbers ending with your final game |
Roulette rules explanation, game process
In Roulette, the dealer is always called a croupier, because of the French origin of the game. The croupier will spin the wheel, and make the ball roll in opposite direction, against the side of the wheel. This is the moment you place your bet. All the betting options are listed below. Betting is possible until the croupier says 'Rien ne va plus' (no more), to indicate that it is no longer possible to place your bet. Now you wait for the ball to roll or jump in a certain pocket, and to see if you have won or not.
Roulette wheel
The European roulette has 37 numbered pockets. In American roulette, the wheel has 38 pockets, because of an extra 00. The pockets alternate between red and black, with a green pocket for number 0.
Roulette table
You place your bets on the table. The standard roulette table is devided into three columns of 12 numbered squares, 36 numbers in total. The number 0 has its own green box at the head of the three columns, at American Roulette tables, there is a 00 box next to it. Number boxes can be either red or black, and are seperated with lines. A little box at the end of every column tells you the color ratio (2 to 1). At the left or right side of the table, we find a couple of miscellaneous boxes or blocks:
- 1st 12 / 2nd 12 / 3rd 12: the first twelve numbers make up a dozen or block
- 1-18 / 19-36: 36 numbers are split in two blocks
- Even / Odd: 36 numbers are divided into odd and even blocks
- Black / Red: 36 boxes are divided into red and black blocks
Roulette betting possibilities
So, you have: numbers, blocks, lines and columns. But there's more: between all those numbers, you find corners, splits, squares, and streets. These all make up your betting options. https://warrior-torrent.mystrikingly.com/blog/easy-to-use-photoshop. Roulette rules give you many betting options, but always keep in mind that you shouldn't bet on just one of these options. Always adopt a certain roulette strategy to make sure you actually win!
Inside betsWhen you place your bet on a single number or a series of numbers (or on a line, split or corner between numbers), it's called an inside bet. Inside bets have pretty high risk, but also high payouts when you win. The bet with the lowest chance but the best payout (35:1) is called en plein in French, which means: straight on a single number. A lot of people think roulette is about this: gambling on one number with one color. But you see: you have a wide choice of betting options.
Outside betsAll bets outside the numbered area, like on red/black, a column or block, are called outside bets. Iphone browser mac. Outside bets give you better roulette odds, but the payout is lower than an inside bet.
These type of bets are all fairly logical and easy to understand. In some online casinos, you can also place special bets at alternative roulette games, like the zero game, the big and small series, orphelins and the neighbors game. Read on to find more about these exciting roulette games.
Small series - Serie 5/8
The small series is often called Tiers, referring to the French name Tiers du cylindre. The literal translation is: one-third of the wheel, which makes sense considering you're playing with 12 numbers. You play with the numbers on the lower side of the wheel, from 27 to 33. In this game, you have to place six chips to bet. The payout of all chips is split, so you get 18 times your original bet.
Orphelins
The Orphelins game is played on two parts of the wheel. Orphelins is the French word for orphans, probably because the game is split in two. But it might also have something to do with the fact that it is not often played in the casino. Anyway, you play this game on a total of eight numbers, and you have to bet five chips to play. You bet one chip straight on number 1, the rest of the chips are bet as a split bet on boxes 6/9, 14/17, 17/20 and 31/34. Number 17 is also paid out as a straight number.
Big series - Serie 0/2/3
Casino Roulette Game Rules
This game is called Voisins du zero in French, meaning: neighbors of the zero. The big series takes up almost half the wheel and is situated on the top side. You have to pay nine chips to play this game. Payouts differ for each number because you have to bet double on the combinations 0-2-3 and 25-29. So, if the roulette ball falls in pocket 0, 2, or 3, you will win 24 chips back (two times a payout as a street, and the two chips that you have bet originally).
Zero game
The zero game is played with four chips on the seven numbers on and around the number 0 - as you have probably figured out. The chip is bet en plein (straight) on number 26, and the remaining chips are bet as a split bet.
Neighbors game
In the neighbors game, there are different betting possibilities. Usually, you bet five chips and play with pne number, and the two numbers left and right of it. You always make a straight bet. It's also possible to play with only one neighbor, or with three neighbors. The bets are three and seven chips respectively.
Final game
In real casinos, you can also bet on, for example, a final-4 game. You will then place your bet on numbers 4, 14, 24, and 34; every number ending on 4. This option isn't available in online casinos unless you place that bet manually. Final 0-6 will cost you four chips and finale 7-9 will cost you three chips.
Next: choose a roulette strategy
Roulette rules are not rocket science; it's your betting behavior that determines whether you're going to be a roulette winner or loser. In order to achieve at least some profit, you need to stick to a roulette strategy.
Roulette Game Rules And Odds
Contributed by Ross Dubery who describes it as a 'spin of Russian roulette'.
A minimum of three players is required (two can play but this is not recommended). Maximum of 5, else additional decks are required for every five players.
Each player is dealt one ‘stock' card face down, which they may look at but do not show to the others. The dealer then deals each player two 'active' cards face down. The dealer deals a middle card face up and each player then flips his two active cards face up and tries to match either the suit or number of the middle card. Any of the player's cards that match (excluding Jokers) are then added to the stockpile of that player. All cards that do not match are placed in the discard pile.
The dealer than deals two more active cards to the players who matched at least one card. If a player could not match any cards, he is only dealt one active card for the next turn. The dealer deals a new middle card, the active cards are flipped and the matching process repeated. Before seeing his dealt card or the new middle card, a player who was entitled to be dealt only one card can add one of his stockpiled cards as a second active card - for example a Joker, which will then follow the Joker Rule - see below.
This continues with further deals until the deck is completely used up. If there are insufficient cards to give the required active cards to all players, the discard pile is shuffled and used once to fill in any gaps. The first part of the game is now over (and jokers may be removed from the stock-cards at this point). The players must now try and build the best five-card poker hand from the cards in their stockpile.
During this the players may also bet. This is a poker-style betting round with betting, raising, calling and folding. [In theory, players who have watched the cards should know roughly what the others can make, but Ross Dubery writes that in practice 'even with a good memory people usually can't remember the cards placed (unless they have a freaky memory)'.] Players with fewer than five stockpiled cards can take part in the betting if they wish.
Special card rules
Suits: Suit order must be determined at the start of game. Unlike normal poker, in this game suits are used to break ties between otherwise equal hands.
Card order High-Low: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2
Pocket Rule: If both of a player's active cards (also known as 'pocket cards') match the middle card numerically, then both the active cards and middle card may be added to the stock pile of the player.
Joker Rule: If one of a player's 'active' cards is a joker, then both of that player's 'active' cards are placed in stockpile.
Joker Middle Rule: If the middle card is a Joker and neither active card is a joker then both active cards are stockpiled.
Cancel Rule: If Two Jokers are present in any match up - either an active card and the middle card or both active cards are jokers - then both ‘Active' cards are discarded.
Order of Hands High-Low
- Royal Flush (10, J, Q, K, A of the same suit) (ties broken by suit)
- Straight Flush (ties broken by suit)
- Four of a kind *
- Full house (three of a kind and pair)
- Flush (5 cards of the same suit) (ties broken by suit if all cards equal)
- Straight (5 card run) (ties broken by suit of highest card)
- Three of a kind *
- Two pair (ties broken by highest suit in higher pair) *
- Pair (ties broken by highest suit in pair) *
- Single (ties broken by suit of highest card) *
For example, if the suits are ranked from high to low SHDC:
- Player A has S9-C9-D5-C5-DK
- Player B has H9-D9-S5-H5-SK
- Player A wins because of the spade 9 - highest suit in higher pair.
Hand types marked * can be made with fewer than five cards, but will lose ties - for example 9-9-7-7-2 beats 9-9-7-7 (four cards only) irrespective of suits.
Game-play examples
- Player A has 3 cards in stock (7S, AC, AD) and 2 active cards (KC, KS)
- Player B has 2 cards in stock (AH, 3C) and 2 active cards (Jk, KD)
- Middle card is the other KH.
- Player B will keep both his active cards as the joker allows him to keep them both.
- Player A will keep both his active cards and the Middle card according to the Pocket Rule.
- Player A has 3 cards in stock (7D, 2C, AS) and 2 active cards (Jk, KS)
- Player B has 2 cards in stock (AC, 3C) and 2 active cards (Jk, Jk)
- Middle card is a 7H.
- Player B will lose both his active cards jokers cancel.
- Player A will keep both his active cards as the joker allows him to keep them both.
- Player A has 3 cards in stock (7D, 2C, AS) and 2 active cards (KD, KS)
- Player B has 2 cards in stock (AC, 3C) and 2 active cards (Jk, 7H)
- Middle card is a Jk.
- Player B will lose both his active cards jokers cancel.
- Player A will keep both his active cards as the joker allows him to keep them both.
- Player A has 3 cards in stock (9D, 4C, KS) and 2 active cards (3D, 7S)
- Player B has 2 cards in stock (AC, 3C) and 2 active cards (4S, 7H)
- Middle card is a 8S.
- Player B will keep the 7S and discard the 3D.
- Player A will keep the 4S and discard the 7H.